However, they would be acting more aggressively and her ranged damage is not to be underestimated. The Musketeer has less potent support so she's not as big a problem to a Mark or Stun team as an Arbalest. However, it suffers from the inability to mark or shoot the enemy front line, and needs adequate frontal damage to compensate.
A team using both the Musketeer and Arbalest would have both units' healing skills as a means of dealing with enemy DoTs easily. Smokescreen applies an ACC and CRIT debuff to interrupt the backliners - pair it with other skills like the Plague Doctor's Blinding Gas and the enemy backline can be rendered completely helpless.īecause the Musketeer's support skills are less powerful than the Arbalest's, many choose to use the Musketeer as a more damage-focused version of the Arbalest and a more proactive Marker. Patch Up differs from Battlefield Bandage by increasing the healing received, and requires the Tincture of Iodine to be able to cure Blight. This makes it a lot more situational and thus is not as widely used. Her Skeet Shot is a lot less useful than Illuminating Flare - while it still purges Stealth, it doesn't clear Marks, Stuns or Debuffs and instead provides mild Stress relief and a couple of party-wide buffs. The Musketeer has several differences in skills that distinguish her from the Arbalest.